The UniNet Project (University Network of Integrated
Telematics Services) is the first real pilot experience which
proposes an Integrated Virtual Thematic Services for the Virtual
Community Users. It began to operate by the end of 1996 and was
launched co-ordinately by the Investigation's Unit of the General
Hospital Yagüe of Burgos (Spain) under the auspices of the
Burgos por la Investigación de la Salud Foundation, in
collaboration with other academic and research centres and mainly
the Universidad Politécnica de Valencia (Spain) and the
Max-Planck-Institut für Verhaltensphysiologie at Seewiesen
(Germany). It was officially presented in the Technical Days of
RedIRIS'1997 (Zaragoza, Spain) ([4,5,6,10]).
The UniNet contribution is the development of a system with
integration of telematic resources in a stable Network, specially
designed for Science, with a universal vocation, of the thematic,
language and geographic point of view. The network at the moment
has ten servers, with uni-net.org domain. They are located in
Argentina, Colombia, Deutschland, Spain and USA. Every community,
have a Web site, FTP server, mailing list, database of web
resources, etc.
The UniNet Project aims to be universal, linguistically and
geographically, and open to all interesting professional but it
covers mainly scientific, academic and cultural topics. Currently
the higher emphasis is posed on medical and health science
Virtual Community Users. The project is based on the voluntary
and altruistic co-operative work of scientists and professionals
from 50 countries throughout the five continents.
We also working in a sysmtem for encrypted communication to
garantice the confidenciality of clinical Information using IRC
and other Resources, as is the matter f the last presentarion of
this simposium
CHARACTER ORIENTED COMMUNICATION
We are going to focus the article on how the communication
over a network has development from a few years ago to present
day. At the beginning, the e-mail was the tool widely used for
researchers all over the world to be in touch. In fact, it still
is the most popular communication tool used in Internet. Sadly
e-mail is not the perfect way for the communication. It is an
asyncronous method of communication, without direct contact.
Many times what we need is the direct communication. We need
to know that the other people are understanding what we say right
at that moment, or simply we want to listen to the opinion of
others. To fulfil this, "talk" was created.
"Talk" is an old tool used for the first time in Unix
machines to maintain conversations between two person at the same
time. The screen is divided in two parts, one to write and the
other one to read what the other person is writing. The only
thing you need to know to reach the other person is the
machines name where your partner is connected an his or her
user name. "Talk" can be found in many systems, it is
not exclusive to Unix. These solutions are limited to a one to
one communication, but are not valid when we want to contact many
people at a time. The equivalent to e-mail and talk , but for
many people, are distribution lists and IRC.
Distribution lists and IRC are well-known tools too. We must
point out that the network of computers of Uni-net and its
administrators make the use of the net for work purposes or to
have a meeting possible. All these tools (e-mail, talk,
distribution lists and IRC) have in common that they do not
require a big bandwidth to work. You can use them even if you do
not have the latest computer system at home or you do not have a
T1 connection to the Internet. No problems have surfaced using an
old 486 with 8 Mb of RAM and Windows 3.1.
IVTS IN UNINET
The UniNet objective is to supply information and
communication channels in the Internet whatever his/her field or
discipline is. One of the critical issues of the project is to
provide the best resources for the user with the smaller
requirements related with a computer science experience, so that
the user can have little and even no knowledge of computers. We
are working in the development of other services, as databases,
chat in webs, unicast and multicast audioconference, news, Mbone,
etc. We want to offer to our community all the tools that
Internet gives in a free way.
Two different Integrated Virtual Thematic Services (ITVS) are
defined corresponding to the two planned phases of the UniNet
project. The first one is less ambitious and corresponds to the
first phase of the project (current phase) while the second is
more complete and ambitious and is due to be launched in the
second phase of the project (future phase) after the
consolidation of the initiative.
The first Integrated Virtual Thematic Services is formed by
the following services:
World Wide Web or WWW (Information service)
File Transfer Protocol or FTP (Information service)
List-service (Communication service)
Internet Relay Chat or IRC (Communication service)
The second Integrated Virtual Thematic Services is expected to
be formed by the following Services:
World Wide Web or WWW (Information service)
Channels and DataBase (Information service)
File Transfer Protocol or FTP (Information service)
List-service (Communication service)
Internet Relay Chat or IRC (Communication service)
Audio-conferencing (Communication service)
Video-conferencing (Communication service)
Back to the top.
THE FUTUR: MULTIMEDIA
Although character oriented applications work fine, I have
been asked if it is possible to prepare a topic and use a voice
system on Uni-net rather than typing on a keyboard. The answer is
yes. There are several powerful software solutions that deliver
file-based and live audio streams to clients over any TCP/IP
network. TCP/IP networks include Local Area Networks (LANS), Wide
Area Networks (WANS) with intranets, and the Internet.
These servers deliver real-time transmissions of MPEG audio
data. In addition to the content created with specific encoding
tools, these servers can deliver any content created within the
MP3 standard. It can deliver audio content as a
"stream" of data over a network. Streaming data is a
method of playing content as it is being received, without
waiting for long file downloads or transfers.
This overview summarizes the types of content we can deliver
and shows a few examples of the methods for streaming data.
Streaming Data on Your Network. Unicast and Multicast.
The StreamWorks MP3 Server delivers streams to clients using
two basic transmission methods - unicast and multicast.
Unicast Transmissions: A unicast transmission is the
traditional method for sending data over a network to a single
network node. Unicast transmissions are appropriate when sending
data directly from a Server to a single client or only a few
clients. Because unicast transmission sends data to a single
network node, it is not an efficient method of streaming the
source data to several clients.
Serving a number of clients using a unicast transmission
consumes bandwidth for each stream delivered. For example, if you
have a stream that is 28k, serving 10 clients uses 280k of
bandwidth. Many routers (especially older ones) only support
unicast transmission.
Multicast Transmissions: A multicast
transmission is a more efficient method to send data over a
network to multiple network nodes. Because a multicast
transmission can be received simultaneously by multiple clients,
network bandwidth is greatly conserved. However, many routers
(especially older ones) do not support multicast transmissions.
Multicast Transport Protocols: There have
been a fairly large number of multicast transport protocols
developed in recent years. (Russell Clark and Ammar, Mostafa.
Providing Scalable Web Service Using Multicast Delivery, Georgia
Tech, College of Computing, Technical Report GIT-CC-95-03,
January 1995. Proceedings of the IEEE Workshop on Services in
Distributed and Networked Environments, Whistler, BC, June 1995).
Types of Streams.
Combining Unicast and Multicast Transmissions: On-Demand File,
a Live File, and a Live Feed
The MP3 servers can deliver three types of Streams - an
On-Demand File, a Live File, and a Live Feed. Each type of stream
serves a different purpose. No one stream type is best, and we
are not limited to using just one type.
On-Demand File
On-Demand File is a pre-recorded file that resides on your MP3
Server. It is delivered to a Player at the Player's request. For
each Player's request, the MP3 server delivers another stream of
the file. A Player listens to the stream from the specified start
position and can control playback (start, stop, or seek). When a
Player stops the stream, the Server no longer delivers the stream
to that Player.
To deliver file-based content, you need a source MP3 file and
a multiconference server with a network connection. Your clients
need a multiconference player and a network connection.
Live File
When you include a Schedule parameter in a Play File for a
Live File, the MP3 server waits for the first Player request to
begin delivery of the stream. When a Player request is received,
the Server calculates the elapsed time and delivers the stream as
if it had been in progress. For example, a Live File is scheduled
to begin at 5:00 P.M. The first Player requests the Live File at
5:05 P.M. The Player will not see the beginning of the stream,
but joins the stream in progress. As other Players request the
stream, they join the stream in progress.
If you do not include a Schedule parameter in a Play File for
a Live File, the first Player requesting the stream actually
starts the stream and views the stream from the beginning. As
other Players request the stream, they join the stream in
progress.
When any Player stops playing the stream, the Server continues
delivering the stream to the other Players. When the end is
reached, the stream is automatically played over from the
beginning. Serving a Live File minimizes the use of your Server's
resources.
Live Feed
A Live Feed is an audio stream originating from an MP3
Encoder. The MP3 server delivers the Live Feed to the Player upon
a Player's request. A Live Feed is not a file and is only
delivered as long as it being transmitted from the MP3 Encoder.
Because the MP3 Encoders can accept audio input from a variety of
sources (such as a CD player or cassette tape player), your Live
Feed can actually originate from a pre-recorded analog source.
To deliver live content, an analog audio source such as a
microphone or camera, an encoder to produce the Live Feed (MP3
audio file in real time), and a multiconference server with a
network connection is needed. Your clients need a StreamWorks
Player and a network connection to receive the source.
Back to the top.
CONCLUSION
From a technical and technological point of view, the
Internet has matured considerably and has grown from a revolution
phase to a (more stable and more productive) evolution phase.
However, from a human, intellectual and social point of view, the
Internet is still a growing and unstable child who is just
beginning to have full consciousness of his/her identity and
possibilities
UniNet (www.uni-net.org) is like a Virtual City of Knowledge
for Virtual User Community. The UniNet Project aims to be
universal, linguistically and geographically, and open to all the
members of the Knowledge Society, but it covers mainly
scientific, academic and cultural topics. Currently the higher
emphasis is posed on medical and health science Virtual Community
Users.
The objective is to supply information and communication
channels in the Internet for each member of the Knowledge Society
whatever his/her field or discipline is. One of the critical
issues of the project is to provide the best resources for the
user with the smaller requirements related with a computer
science experience, so that the user can have little and even no
knowledge of computers. The different services must be integrated
following integration schemas so that the end-point of one
service corresponds to the beginning of another. By integrating
different services (IRC, www, distribution lists, etc) and by
promoting active collaboration we will be able to produce a high
quality product.
_____________________________________________________
Back to the top.
REFERENCES:
Casner, S., Deering, S."First IETF Internet
Audiocast",ConneXions, No.6:10-17;1992.
Coma del Corral MJ; Martín-Alganza A; Hawa-Attourah M. Direct
communication on the Internet. Uninet: the university link for
Integrated Telematic Services. Rev Neurol, 154:992-5; 1998
Floyd, A., Jacobson, V., McCanne, S., "A Reliable
Multicast Framework for Light-weight Sessions and Application
Level Framing", ACM SIGCOMM 95, Boston, August, 1995.
Hofmann, M., Adding Scalability to Transport Level Multicast.
Proceedings of "Third COST 237 Workshop - Multimedia
Telecommunications and Applications" (Springer Verlag),
Barcelona, Spain, November 25 - 27, 1996.
Kumar V. "MBone: Interactive Multimedia On The
Internet", Macmillan Publishing, November 1995
Kumar V. "Audio Video Multicast Streaming".
Microsoft Interactive Developer Magazine. 1997.
Macedonia, M. R., Brutzman, D. P.,"MBone Provides Audio
and Video Across the Internet," IEEE
Computer.27:4:30-36;1994.
Matthew T. Lucas, Bert J. Dempsey, and Alfred C. Weaver, MESH:
Distributed Error Recovery for Multimedia Streams in Wide-Area
Multicast Networks, IEEE ICC '97, Montreal, Canada, June 1997.
Moy J. "Multicast Routing Extensions for
OSPF".Communications of the ACM 37:61-66;1994
Savetz, K., Randall, N., Lepage, Y., "MBone: Multicasting
Tomorrow's Internet". IDG Books, 1996.
Satoh T; Takahashi K; Yahata K; Nakagawa S; Wojtczak A;
Takizawa Y; Tajima N; Kohyama A; Akazawa S; Higashi T; Yamaguchi
N; Sekikawa A (1997) Application of Internet technology in public
health. Nippon Koshu Eisei Zasshi, Jul 44(7):518-22
Tenenbaum, Andrew, "Computer Networks", third
edition, Prentice Hall, 1996
Tomás C. "Grupos de Trabajo en RedIRIS y su entorno
internacional". Bol. de la Red Nacional de I+D. RedIRIS
1997; 41:2 (28-36).
Back to the top.
|